Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Added a Training Dummy for DPS calculation. Changed the UI to select mobs to a grid-based one. Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as:.The 3 Bosses from Return to Castlevania are now accessible in Boss Rush.New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run.Also tracks your previous bests and compares them! Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome. Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage. Dead Cells 'Clean Cut' (releasing soon) Important features
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